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R-Draw ST Painting System
Public Domain by Randy McSorley
R-Draw ST is a high-resolution painting program which can be used either
in medium or high resolution. Due to the many features of R-Draw ST,
1 meg memory is required.
When you first load R-Draw ST, you will see the MAIN MENU BAR and the
title below it. Start the program by moving your mouse.
All the functions of R-Draw ST are accessable through the MAIN MENU
BAR. Here is a rundown of the features of R-Draw ST.
MOVE MENU BAR - The leftmost box allows you to slide the MAIN MENU BAR up
and down the workscreen. In this way, the entire screen is useable for
your work.
Erase - When you click on Erase, an alert box will ask you to confirm your
decision to erase the entire screen before actually destroying your work.
Save/Load - You will be prompted to Save or Load a screen. R-Draw ST
pictures are saved and loaded in DEGAS format, and as such are trans-
portable between DEGAS or DEGAS ELITE. R-Draw ST, however, does not
require any special extender, so if you wish to load an R-Draw ST picture
into DEGAS, make sure you give it a ".PI2" or ".PI3" extender.
Print - The Print option will dump the screen to your printer. If you
have a non-standard printer, I suggest you use a printer installer
utility. I use the "DEGAS Printer Installer, (c) 1986 - ANTIC Publishing",
an accessory written by Tom Hudson and available through START magazine.
RAM - Three pictures can be saved in RAM disks and loaded back anytime
later. Before you make any big changes to your picture, it's a good idea
to save them to RAM. Also, the RAM pictures are used in the VIEW TWO
program in the GEM area (see below).
Line - To draw a line, press the left button where you want the line to
start. Hold the button and move the mouse. When you release the
button, the line will be drawn. To UNDO the line, press the right mouse
button.
Box - The square represents the box function. When you choose this, you
will be asked if you want rounded corners before you can start drawing
your box. To draw a box, press and hold the left button, move the mouse,
then release it. To UNDO the box, press the right button.
Circle - The ellipse represents the Circle mode. Make a circle in the
same way you make a box.
Draw - The dot in the next box represents the Draw mode. After choosing
Draw, press and hold the left button while moving the mouse to draw
freehand. By clicking the small box at the bottom of the Draw box, you
can select larger sized lines to draw.
Fill - After clicking the Fill box, move the mouse to an area you want to
fill with a pattern (or solid color). Click the left button, and the area
will be filled. To UNDO the fill, press the right button.
Select Fill - By clicking on the shaded area to the right of the Fill box,
you can select a pre-determined fill, or create your own. To select a pre-
determined fill pattern, simply click "No" when the alert box asks if you
want to create your own fill. The Main Menu Bar will then be replaced with
a box filled with the fill pattern. Cycle through the available fill
patterns by pressing the left button. When you've found the one you
desire, press the right button to return to the Main Menu Bar. From there,
you may select the Fill box from the Main Menu Bar to actually fill in an
area.
If you elect to create your own fill pattern, press "Yes" when the alert
box asks if you want to create your own fill pattern. You will be pre-
sented with a "Fill Editor" where you can draw a new fill pattern in the
grid on the left of the screen. The "Grab" option in the Fill Editor
allows you to pick a small part of your painting to use as a fill pattern.
Select the box labeled "R-Draw ST" to return to the Main Menu Bar.
Eraser - The twelveth box, represented by a large outlined box, is your
eraser. Select this function and a small square will appear. Move this
box with the mouse and press the left button to erase any portion of the
screen. Use the right button to UNDO your erasure.
Block - The "B" stands for the Block menu. Clicking this box will bring
up the Block Menu Bar in place of the Main Menu Bar. The features of the
Block Menu Bar are as follows:
Move Menu Bar - The arrows in this box perform
the same function as the ones in the same
position in the Main Menu Bar.
Undo - When you click on this box, all changes
you have made to the screen since you entered
the Block mode will be undone.
Get Block - Use this function to select an
area of the screen to be manipulated as a
block. Get Block must be used before you can
manipulate an area of the screen with the
Block Mode.
To Get a Block, select an area of the screen
in the same way as you would draw a box.
Cut Block - Erase the area defined in the
Get Block function.
Copy Block - Use this function to place your
block anywhere on the screen. Simply move the
block to the area you want it to appear and
click the left mouse button.
Flip Block - Make your block flip upside-down.
Reverse - Make your block reverse left to
right.
Resize - Alter the size of your block, either
horizontally or vertically.
Mode - This option determines the way Copy
Block will put the block on the screen:
AND - Block and background stay.
NOT - Block replaced background.
XOR - If black in the block touches
black on the background, white is
the result. Can create some inter-
esting effects.
Main Menu - Returns you to the Main Menu Bar.
Text - Clicking this box will allow you to place text on the screen. After
you have selected this function, move the mouse to where you wish the text
to start, and press the left button. A message will appear on the screen
telling you to release the mouse. At this point a line will flash from the
text's starting point to the right of the screen. When you type, the
character will appear. The BACKSPACE and RETURN keys work. To UNDO your
text, move the mouse and press the right button.
Style - Clicking on this box will allow you to change the way the text will
look on the screen. Click the boxes labeled BOLD, LIGHT, ITALIC,
UNDERLINED, and OUTLINED to change those characteristics. The changes
will be reflected where the text says "This is the style you selected".
The final box, SIZE, determines the size of your text, either 4, 6, 13,
or 32. Exit Style and enter the Text Mode by clicking the right button.
Mirror - The "M" in the Main Menu Bar stands for Mirror. If you click this
box, the entire screen will be reversed from left to right. This could
prove useful for creating T-shirt designs.
Zoom - Clicking this box will bring up the Zoom Window. The Zoom Window
will appear in the upper left of the screen, and a small box which
represents the area to be enlarged, will be able to be moved around the
screen. Click the left button to "fix" the Zoom area, and then click on
boxes in the Zoom Box to change areas on the screen. Click the right
button to return to the Main Menu Bar. To work on areas hidden by the
Zoom Window, move the entire screen with the Move Arrows (below) before
entering the Zoom Mode.
Quit - Return to the GEM desktop.
GEM - Clicking on this box will bring up a standard GEM menu bar on the
top of the screen, through which you can access accessories. Also in the
GEM mode is a program called "View Two", which allows for simple
animation by flipping any two of the three RAM pictures. You can also
load any RAM picture from disk without loading the color palette.
Spraypaint - The "S" with a fuzz of dots around it represent the Spray
Paint function. You will be prompted as to the density of the dots and
the size of the brush, and then you may Spraypaint by holding the left
button and moving the mouse. Press the right button to UNDO your work.
Hide Menu Bar - The "Bar" within the box represents the Hide Menu Bar
function. When you click this, the Main Menu Bar will disappear so that
you can see the entire screen. Press the left button again to bring the
Main Menu Bar back.
Color - When you press this box, a Color Box will appear. In it, you can
select the color you wish to use (0-1 in mono, 0-3 in color). To change
a color, select the color you wish to change, press SET, and enter three
numbers from 0-7 standing for the Red, Green, and Blue levels that you
desire for that color. Return to the Main Menu Bar by pressing MENU.
Key - Pressing this box will allow you to move the mouse to where you want
to start drawing, and press a key on the numeric keypad to draw up, down,
across, or diagonally. The keys are used logically:
7 8 9
4 6
1 2 3
Press the right button to UNDO your work, or move the mouse to another area
to begin using the keypad for drawing again.
Left Move Arrow - Shift the screen to the left.
Right Move Arrow - Shift the screen to the right.
Set Move Arrows - Set the number of pixels to be shifted each time you use
the Left or Right Move Arrows.
Fuzzy - The fuzzy line represents the Fuzzy function. After clicking on
this box, bring the mouse to any area of the screen and press while
pointing at a BLACK line. The pixels in the line will become fuzzy.
XOR Box - Selecting this box will let you draw a box similar to the Box
function. When the box is drawn, however, everything within it will be
reversed (black will turn white, white will turn black).
Box Draw - This function will allow you to draw a small box around the
screen, creating an interesting 3-D effect.
Mirror Draw - Similar to the Draw function, only this function will draw
a left-right mirror image.
R - Credit where it's due!
Help - Pressing this box will put you in the Help mode. In the Help mode,
clicking on any box in the Main Menu Bar will give you a short description
of its function.
R-Draw ST was written using GFA BASIC from Michtron. Thanks to
Michtron and GFA Systemtechnik for providing a terrific, powerful
language.
Any comments or suggestion concerning R-Draw ST should be sent to
R.MCSORLEY on GEnie or directly to:
Randy McSorley
339 S. Maple Street
Kimberly, WI 54136
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